Some more F2P thoughts

Why are games still $100? Bus tickets were 20 cents when I was a kid, $8 movies in the cinema, in fact everything has gone up in price over the years, but games are still $100 (and very rarely more than that). Personally, I would say it’s fair to pay $300+ for a good game in 2022 so long as it had no micro-transactions, but since that seems a little crazy, it makes sense that cash shops HAVE to be in today’s games, and maybe the P2W model is the only way forwards.

What’s truly fascinating is that P2W wasn’t created by developers, but instead by players. Players wanted to pay to win. There was a huge demand there, so 3rd parties created web sites where players could buy materials, gold, weapons etc. It’s obvious devs caught on to this, and so they started putting P2W into their own games instead of allowing 3rd party services to profit?

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