Nier: Automata – Review

Sold as an open-world action role-playing video game, but in reality it’s everything but. I was super happy to give Nier: Automata a miss despite the rave reviews (people out there literally calling it a masterpiece, 9-10/10’s and reviewers saying they were literally brought to tears with the storyline, or at least very deep in thought about it post game.

Man have these guys played Fallout 4?! To me, Nier: Automata feels very Japanese in an old school Indie Sega Mega Drive game kinda way. It’s story is cool, but nothing new in the post-apocalyptic gaming world. The soundtrack is getting HUGE praise, but I always turn music off in games, that’s just how I play. The graphics are really low definition and over-stylised, it’s such a low saturation and hazy environment which doesn’t look good despite running in 4K and on max graphics settings. I suppose it’s just not that kind of ULTRA high res textures gaming experience (with a full screen bug and laggy cut-scenes I’d say it Nier would have been better on the PS4 than the PC).

The gameplay is super arcade style. The game goes from 3rd person to 2D side and overhead like old school coin operated games like 1942 and Teenage Mutant Ninja Turtles (which I sank lots of 20c coins into as a kid!). It’s hilarious that Nier is blowing people’s minds as it’s just old turned new again. Think iPad, and how Angry Birds blew minds (but in reality it’s a really simple game). Old platform games came back to star on “new” technology (tablets). I see it as a low-tech, going back to go forwards kinda thing.

A quick dip back into Ghost Recon had my PC’s fans on full blast minutes in, and I found myself in the dying light, in the rain, gawking at the detail on my Ghost’s wet backpack.

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